Evolution worlds gamecube iso download
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To access my other collections, click here. The game's characters actually speak and even though the words are on the bottom of the screen, I found myself enjoying the voice acting. It was pretty spot-on as far as the characters appearance goes. Another plus for me were the controls. Without even looking at the manual, I was easily able to use the game's friendly interface. Some might argue that the game didn't invent it's own combat engine but I say, 'If it isn't broke, then don't fix it'?.
With an average playing time of 50 plus hours, Evolution Worlds could be the RPG you have been waiting for. And although the graphics aren't as mature as I would have liked, the good vs. Definitely worth the purchase for RPG lovers. As one of the first RPGs to come to the GameCube, Evolution is getting a lot of attention --perhaps more than it deserves. But that's only natural when you're one of the new kids on the block.
The game focuses on the adventures of Mag Launcher of the famous Launcher clan of adventurers. He's a spunky and determined lad who whiles away his time searching for hidden treasure in the plentiful dungeons near his home town. Unlike many RPGs that focus on creating a rich landscape brimming with colorful characters and baroque locales, the world in Evolution is almost entirely confined to huge mazes full of enemies and traps. Each of the two lengthy chapters in the game is anchored by a single, small town, meaning there isn't much real estate in the Evolution world.
Where it does resemble a more traditional RPG is in the turn-based battles. You'll fight foes using the power of your CyFrame, a special kind of weapon with upgradeable parts that Mag and some of his comrades can use. As you earn experience from fighting enemies, you can enhance your CyFrame with a number of special attacks or learn spells of your choosing.
Mag can buy new parts for his 'Frame that let him heal his allies or flatten his enemies with a giant hand. His devoted butler, Gre Nade, has powerful martial-arts attacks and a whole set of spells that can only be used to benefit Mag. The majority of the game's dungeons are randomly generated, which means you'll have a slightly different adventure each time you enter one.
But this also precludes many of the clever design elements puzzles, secret rooms and the like you might expect from most RPGs. In short, don't expect this to be the next Final Fantasy. But that doesn't mean you can't find something to like about this game. It seems as though the developers made up for the brevity of each quest with an enormous amount of spells and skills. The idea behind Evolution Worlds is to get there first and hope for the best.
Dreamcast owners might remember the original Evolution titles.
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