Pacific gunner full version free download
Head out the back and take out the Jap sitting there, as well as the other one in the dead end. You'll exit in a rubble pile with a couple of Japs there taking potshots, nail them and make your way to the other side, taking out the couple of Japs sitting in there. Turn around and blast the punk who's on top of the building you came from.
Huddle up with your squad inside and rally up. When you come to the fork in the trenches, the enemies seem to be all on the left, so shoot them, but take the right path, and take down the four or so Japs there. Don't go all the way down, look left where the pair of Japs were as you moved in and there's the exit, along with another arty piece. Plant a charge and move down the line where you'll run into another, and do it again.
Take down the Japs who are trying to make it over the barbed wire. Now move back into the bunker and follow it left where you'll run into a roomful of Japs, take them down. Move out into the exit area of the bunker, make sure all your stuff is reloaded because there's going to be lots of ruckus going on here.
Take down the Japs as they come wave after wave over the barbed wire and from down yonder. Take down the mini-pillbox gunner on the right, try grenades, remember your training when you were trying to throw one into a barrel?
Blow the arty piece to the left, as well as the one further down, also on the left, then regroup with your team in the blown out hut. Okay, this is going to get hairy. Move down and to the left, towards the arty. Get there and detonate it, it's the last one. Now, move towards the right hand side, keeping low to avoid being hit by the machine guns, towards the Sherman tanks.
Using the blown out one for cover, make your way down to the end of the trench surviving a Jap ambush from the right and machine gunners ahead of you , just move fast and get to the end near the wall as fast as you can and you won't take alot of damage.
Kill the Japs when the door opens and move inside. Follow your team around and you'll come back outside where a few Japs above you wait. Kill them off and move up to the "surface". Before you do anything, call the Corpsman over, no matter what your health unless its Stay in cover, and then when the order is given, charge up the right side of the hill and plant a demo charge on the vent, then run back down and get back into cover you'll get hit a few times in the process.
Be prepared, and don't worry, by standing there, you won't take as many hits as you think. Go all out on the oncoming superwave of Japs. Just keep firing until you hear music playing, now you know you're close, but it's not over yet, so keep shooting. Eventually, after a few minutes, you'll get a rally up message. Before you do, reload your weapons, and if there are any ammo crates lying around, please take them now, because it's not over.
At the next scene, fend off the charging Japs, remember, they never surrender, crazy sons of bitches. The charge isn't too strong and its disorganized, so you should have no problem hacking them down. When they're gone, move out with your squad forward. This is basically seek and destroy. You'll see where the muzzle flashes are coming from, so take down the Japs right there, making sure they don't reach the machine gun on the right. Now move forward into the trenches, and take down the mini-pillbox gunner.
Just move forward methodically killing as you go. When you get to the end, make a sharp left around the corner, where a couple of Japs are, take them down and keep moving. Let your teammates go through the underground area first, DON'T follow just yet. After they're all through, take a few steps in, then back out, as a "dead" Jap has a live grenade and detonates himself, and will surely take you with him if you're too close.
All you have to do for now is follow your squadmates and kill the remaining Japs, it's not too hard, and it's not like you can wander off somewhere. After the tanks roll in, use their fire to clear a hole in the defensive area.
Follow your squadmates to the outer edge of the trench, then move all the way left down the line, where you'll come across another huge ant hill, totally hit the dirt behind the wall where your squadmates are crouching sometimes isn't enough, and you could be hit. Your buddies will call in an air strike on the ant hill. Now here it comes, the last part of the game. How quaint Last month, I met a gentleman who served as a B tail gunner on thirty combat missions over Japan.
I know enough to be impressed. Defend the fleet from island to island and lead America to victory! Pacific Gunner is an arcade-style shooter where you'll find yourself facing off against Japanese forces in the Pacific theater of World War II. Participate in historic battles such as leading the defense of Pearl Harbor to Okinawa as you man a variety of fixed gun emplacements across the battlefields. This is where Pacific Gunner really stands out in how you move between different gun emplacements, ranging from caliber machine guns, howitzers, destroyer guns, and land based artillery to name a few, which are all scattered across the battle areas.
This adds a definite strategic element to your defense as you use your powerful howitzers to sink incoming landing craft while switching over to your cal guns to defend those howitzers positions from enemy aircraft.
The use of blind spots for certain guns and the limited amount of ammo for each gun during a wave makes it essential to figure out how to effectively switch around the battlefield and keeps the action interesting and fresh. Also, each gun emplacement has a certain amount of armor and if one of them gets destroyed during a wave it is gone for the rest of that mission, so you'll have to keep an eye on each gun's status at the bottom of the screen if you want to keep every weapon on hand.
These aspects all add to create a depth and intriguing game experience that other arcade shooters just can't provide that is both realistic and addictive. Additionally, how the main campaign plays out on the Battle Map is also fascinating especially considering how it effects your strategy. Xbox Game Pass Ultimate review. Windows Windows. Most Popular. New Releases. Desktop Enhancements. Networking Software. Trending from CNET. Gunner Free to try.
Shoot down all of the enemy's aircraft with weapons. Heroes of the Pacific Free to try. Unless otherwise specified, these virtual goods shall be deemed an integral part of the Software. These virtual goods may also be licensed by using third party virtual currency, such as Facebook Credits or by using separate activation codes. Any and all virtual goods are licensed to you on limited, personal, non-transferable, non-sublicensable and revocable basis and limited only for non-commercial use.
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